The - button will allow you to point and pick a visor to switch to, and the + button will allow you to go into Hypermode. Down on the D-Pad will fire missiles, and holding will allow you to lock on to 5 targets with the seeker missiles. A shoots and holding will charge the shot. Moving to the side and jumping while locked on will jump dash. Z will lock on to targets, and B will jump. Controls are using the Control Stick on the Nunchuck to move (moving like in Prime Hunters), and pointing the Wii Remote at the sides of the screen to turn in that direction. If it's on, they only force you to view which room to go into. The thing is that you will get people to talk to you about what you have to do anyway. Also, in the options, you can turn the hint system (if on, the game will tell you where to go) on or off. The map, however has to be opened this way, rather than pressing Z. You can also view equipment details, and the map, and change options. You can access data you've scanned from lore and enemies here. Pause the game with the 1 button, and the logbook will appear. Marking a room also requires you to unmark it manually. On the detail screen, there's a button which points to the room on the map it wants you to go to. Also, all of the tasks in the game are put in the logbook. This does seem a little pointless because if you need to know where to go, you have to open up the map, as on-screen, the map won't display marked rooms. There's not much point besides marking a room green. Pressing on a room will allow you to view the room without any bordering rooms. However, the map is oddly in a smaller area of screen, and can be a little frustrating to view. It will zoom in on and you can pick where to view via a landing point (I'll talk about that later), and then you can control the map like before. To view this on the map, they put it on a Galaxy Map and then you press on a planet. This is a good excuse for putting different themes (like a fire area, a water area, etc.), but on one planet, there's a jungle, fire area, and ice area. Instead of areas on a planet, you go to a few different planets. Perhaps Bryyo (a planet) is, but it's just not very interesting. You can still do this, but it is completely pointless, because on each of the planets have a story to them, but it's not very interesting or important. The original and natural way was to scan in certain spots in the game to get data. Prime 2 gave an objective, but no opening story. The only problem with this is that you're forced to know what the story is. Suddenly, Space Pirates attack the vessel, and three hunters Rundas, Ghor, and Gandrayda, investigate other planet's Aurora Units, supercomputers, for a virus that was spread before. It looks too much like the beginning of Halo. First thing is that the game starts in a Galactic Fedration Ship. It's not bad, it's just disappointing, because many features and items are not available unlike previous games, and especially after 10 years of getting it right. Metroid Prime 3 is probably on of the worst Metroid games yet.
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